This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I forgot about beams working on the zoltan shield actually. They hit the first room. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Press J to jump to the feed. This random event occurs in: Abandoned Sector at a distress beacon. Auto-ship fight. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Plus going into the Flagship fight I thought. Bombs can miss, but not when targeting your own ship. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. 71K subscribers in the ftlgame community. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Shotgun or rifle. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. R. G-Van will ask a few questions and reveal some lore, but will eventually attack you. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Crystal Burst I. May 22, 2016 @ 1:13pm If there is an enemy with multiple shields, just put some ions on auto fire, and watch it go away. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. For the tables of all weapons, see Weapons (tables). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Catch me live every weekday from 1. 23 votes, 15 comments. . Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Shotgun or rifle. Lasers can only be shot down by Mark II Defense Drones. Rebel boarders in nebula. Category:Out of Fuel Events. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Axes or swords. (at least)Level 1 Cloaking. Halberd Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Hull Beam is a good beam in general. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. Each flak projectile depletes one shield layer, just like a laser. Had a lot of fun recently with hacking + hull beam + fire beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Mac or PC. ; The Flagship's Zoltan Shield has 12 health points. 25 lasers per power required, as opposed to 1. And another example is a time I had a Heavy Laser and 3. Doubling up on beams has always worked well for me. Single life form on moon. The biggest strength of the Zoltan B lies in its weapon setup. Also pike beam was better for cheeky swipes. Axes or swords. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Rebel attacking Crystal ship. The best strategy is to just unlock Rock B. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. Glaive beam. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Auto-ship attacking civilian. Combat 2: 0. Category:Out of Fuel Events. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. If in doubt, go Flak. Hull missile does neither very well. (at least)Level 5 engines. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Shotgun or rifle. Scans show a remote settlement being blockaded by a pirate ship. I'm wondering how to make these work. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Strat, start with just ion targeted on shields, chill. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. Don't use ammo, either. New posts New threadmarks Search forums. All rights reserved. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Nexus Point will have G-Van at the entry beacon. Business, Economics, and Finance. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Ion Bomb Only takes 1 power for 4 ion damage, but. We make choices like this everyday, they are part of us. Nug_69. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Refugee distress (Zoltan) Refugee ship with communications down. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. If you do, the halberd can deal up to ten damage in a single strike. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. The Long-Ranged Scanners will detect no ship presence. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Would bump it up to B with a pre-igniter. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. And in a shop I am thinking of getting a pegasus missle. Category:Filler Events. "Friendly" objects cannot collide; for example, you cannot. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. . Some weapons are simply better than others (typical example is burst laser 2 vs 1). We make choices like this everyday, they are part of us. Does no hull damage nor system damage. There’s a rare ship or two where it does 6. Tomdroid. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Axes or swords. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). I feel hull lasers are slightly underrated. The Defense drone MKIIs sound like flak cannons when they fire. S. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. FTL: Faster Than Light. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. I feel like the Pike's line of fire is so long I end up wasting a lot of it. The fires quickly get out of control. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Halberd beam is my favorite weapon. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. If the value weren't negative, the 3 damage would be dealt to the system as well. This. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. Zoltan A: 868. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). There is already a Buzzard-class frigate in the Kadur Remnant mod. FTL: Faster Than Light Wiki is a FANDOM Games Community. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I think 6 is the best you can do with the pike beam without exploits. Rebel fight among Federation and Rebel fleets. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Beam weapons just got even more powerful. Beams and ASB shots do not collide with anything. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Burst Laser 2 is obviously better, but you have to use what you can find. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Filler Events. My first putative world record was still in the original game on Sep 21 2013,. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. Glaive beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they do a lot of damage, but you have to get the shields down first. View Mobile SiteFTL: Faster Than Light. Now the basic beam weapon (whatever it's called). Fire on small research station. 13. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Sure, they do a lot of damage, but you have to get the shields down first. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. 0 coins. Pike Beam: A solid choice if you have the required accompanying weaponry. It also has a decent breech chance, which can be useful for taking out systems. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Does anyone else believe it's an OP strategy, besides the fact that. I'd say try things, see what you like. If I have both and can only use one of them, I'd pick pike. Pike Beam. But puts you at a disadvantage against drones, and lanius. The Pike Beam's description says Glaive Beam instead of Pike Beam. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. bam13302 • 7 yr. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. For example, the list of neutral events. I'm wondering how to make these work. By chaining the ion damage. No, the best thing to go with beams are lasers and flak. View source. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. However it cost 15 more scrap in store. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). We make choices like this everyday, they are part of us. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Beams and ASB shots do not collide with anything. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Mac or PC. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Still a useful weapon. Auto-ship near radar station. Chances are you'll waste a lot of missiles to make that happen and potentially. For the tables of all weapons, see Weapons (tables). Rock B: 908. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Reward!Axes or swords. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. Pirate attacking Crystal. Basically your run-of-the-mill ion beam, short length and slow speed. Starting drone on the Cerenkov (Zoltan C). Glaive beam. Charge Ion is pushing it and you need a fully trained weapons guy. It's worth doing this a bunch of times if you want a good shot. If you can have both drones destroyed when you come out of cloak then you're safe until they. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Rebel defector. ago. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Note that the ships can also be unlocked through other means, as described on the Ships page . 2) Halberd > hull > pike = heavy laser 2. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. The flagship went down in 1 volley. Merchandise. Hull Laser 2 is a perfectly fine weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Rebel fight. And, as you note, you value it less when you have other shield-breaking and are looking for finer control over damage to the enemy ship. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Mac or PC. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Mac or PC. We make choices like this everyday, they are part of us. Edit. Pike Beam Whatever it can do, other beams do better. Then I got chain ion, pike beam as rewards. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Plus going into the Flagship fight I thought. Beams that do no "damage" are blocked completely by any shield. Free scrap with resources (Lanius) Friendly ship out of fuel. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Shotgun or rifle. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Shotgun or rifle. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. I would also manage to purchase a Cloaking system from another store at the very. Doubling up on beams has always worked well for me. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Flak 1 99% of the time. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Hull Laser hits systemless rooms for 2 damage per shot. Beams are the only weapons that never miss. Shotgun or rifle. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Also, the beam moves faster, and spreading the damage. Flak works super-well because it knocks all the shields out at once. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. Bio beam is a serious contender to fire beam. It is extremely fast and comes in the colours of green and grey. We make choices like this everyday, they are part of us. Flak Artillery. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Bombs are the only weapons that can be fired at your own ship. Axes or swords. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. #4. III burst is that it actually has a lower power-laser ration than the Mk. Heavy Crystal II / Heavy Crystal I. Each laser shot temporarily removes a shield layer. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. I'm just imagining how awesome hacking + 4 pike beams would be. Heavy Laser II / Heavy Pierce. Crew damage. Does 1 Normal damage per room hit. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. 2s, 10. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Auto-ship near sensor station. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Still a useful weapon. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. This event can occur only once per sector. T. Beam weapon, 2 damage to hull, 3 damage to system per room. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. Lasers do not require any resources to fire, only the required power supplied to the system. We make choices like this everyday, they are part of us. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. Burst laser II, pike beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Captain Ventris. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. It makes me wonder why it rarely gets a mention. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. WHILE SUPPORTED. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. R. #9. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Rebel fight among Rebel fleet. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. What gives? I thought drones could only do that to missles. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. #3. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Some beams deal no damage to systems or hull, but instead start fires or hurt crew. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Mac or PC. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. FTL: Multiverse Wiki is a FANDOM Games Community. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. It breaks shields fine, and 30% breach chance is pretty good. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Also pike beam was better for cheeky swipes. Mac or PC. 3 power weapon. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Being able to run 5 beams was. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Systems are equipment that provides your ship with capabilities; they need reactor power to function. homiej420 • 2 yr. Forums. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Plus going into the Flagship fight I thought. The Defense drone MKIIs sound like flak cannons when they fire. die flagship crew is usually able to put it out and heal between two Fire Beam shots. For the system, see Weapon Control. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Replaces Lanius A. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play.